Our Mascot "Demeter" Greek Goddess of Agriculture, Fertility, Sacred Law and the Harvest.

Definition of artifact: Mascot
Type of workshop: creative/artistic workshop
Integrated methodologies: brainstorming, cooperative learning, Metacognitive problem solving.

Students involved:6th class. Total number of students:16

Interaction of school subjects:

Greek Language (describe process orally and written)

ICT (students should be enabled to create, develop, present ideas and information using a range of digital media)

Science (discover and experiment with different materials )

Art (design, paint, cut ,glue)

History (Greek mythology)

Math (designing the Mascot helps students to learn, use and apply concepts of dimensions, enlargement, geometry and measures)

Aim: create a Mascot.


  • Students will learn to work cooperatively as they create an Erasmus+ mascot.
  • Develop their critical thinking and self esteem.
  • Students will learn to compare sizes, textures, and colors of the materials.
  • They will have the opportunity to practice gathering, classifying and interpreting written, oral, and visual information.
  • Practice and develop certain manual skills(cutting,sewing)


First step. Brainstorming. First the students were introduced the task – they  are going to create a mascot for the Erasmus+ project, that best depicts our country, area, culture ,history. There was a discussion started about what a mascot means and if they know of any mascots. What do they think of these and the story behind them? Children may have seen mascots at sporting events or on television.

Second step. Seeking information-assign group tasks. Had students work in small groups of four and explored the websites. Each group had to collect, examine and select resource material to use in the development of ideas. They made decisions about the planning, designing, evaluating and re-designing their product (mascot) and communicated them to others

Third step: Chose the best mascot. It was quite encouraging the fact that the students presented great ideas. The students voted for “goddess Demeter” as the best idea for the project’s mascot. This was considered to be ideal since it was tied with the workshop of “the circle of bread”( Demeter was the goddess of corn, grain, and the harvest. It was believed that Demeter made the crops grow each year; thus the first loaf of bread made from the annual harvest was offered to her. She was the goddess of the earth, of agriculture, and of fertility in general.)

Fourth step: Select properly materials and safe tools in order to create the mascot.




Fifth step: from design to actual making.


















Our Mascot (5 copies) will travel to Poland in April and will be given to our three partners, attending the meeting. The fourth one will be posted to England while the fifth one will be displayed at the Erasmus+ point at school.


Materials and tools used: wire, cotton, cloth , knitting thread, hot glue gun, scissors ,colors, pliers.

Duration:6 lessons.

Evaluation:. Through this activity students had also utilized and practiced a variety of important skills, apart from manual, such as listening, participating in discussion and debate, analyzing and evaluating a variety of information. They worked with their peers and learned the rules of respect for the work and choices of the others. They were offered the opportunity to work in groups equally, regardless of learning or other difficulties. They developed joy, imagination, interest in Art and desire to participate in artistic activities. Finally, the participant students were handed out a self-assessment sheet in order to evaluate the above described workshop.